Method

How I work.

Every project starts as a question I can't leave alone. Then I learn whatever the answer needs: AR for a drawing that wouldn't sit still, a codebase for a piano app that didn't exist, a sewing machine for a costume nobody else had. I prototype the answer badly before I plan it well. I ask a lot early, I work fast, and I finish.

About

About.

I build experiences that make people light up: in headsets, on walls, on screens, in fabric. It starts with a what-if I can't put down, then whatever it takes to find out.