Squat Challenge
An AR Exergame that helps you find motivation and accountability

Overview

The pandemic has significantly impacted our lives as most of us are confined at home and had no access to gym or any workout equipment. Inactivity and indefinite health concerns have increased our stress levels and the increasing stress levels also sabotaged many people's motivation to work out. This has become a vicious cycle and it's only getting worse. Therefore, I created this AR squatting challenge to raise awareness of the importance of physical activities and to make exercising fun and engaging. People can also seek accountability from their online social group by nominating each other for the challenge.

My Role

Interaction and visual designer responsible for end-to-end design including conception, development, and shipping

Tools

SparkAR, JavaScript, Illustrator

Collaboration

N/A

Timeline

2 weeks, 2021

Overview

The pandemic has significantly impacted our lives as most of us are confined at home and had no access to gym or any workout equipment. Inactivity and indefinite health concerns have increased our stress levels and the increasing stress levels also sabotaged many people's motivation to work out. This has become a vicious cycle and it's only getting worse. Therefore, I created this AR squatting challenge to raise awareness of the importance of physical activities and to make exercising fun and engaging. People can also seek accountability from their online social group by nominating each other for the challenge.

My ROLE

Interaction and visual designer responsible for end-to-end design including conception, development, and shipping

COLLABORATION

N/A

TIMELINE

2 weeks, 2021

TOOLS

SparkAR, JavaScript, Illustrator

Problem

Research and Insights

Persona and User Journey

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Challenge Statement

Ideation

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Diving deep into interaction design...

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Creation Process

The mechanism is very simple. If the camera detects that a person's knees and hips are aligned with each other with some level of tolerance, it will automatically count as a squat and add points to the score script I wrote. I was really excited about body tracking in SparkAR. Even though the joint tracking is not the most accurate and it does not track 3D movements, I was able to use this to roughly track people squatting while facing away from the camera. Users don't need to know how it works behind the scene, so I masked it with camera texture on top of this layer and added a bunch of user interface design.

Playtest and execution

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Main Takeaway

If I had more time...

Documentation

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